Pages

Homebrew Class Feature: Horse Totem Barbarian

Path of the Totem Warrior

The Path of the Totem is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage. 

Most barbarian tribes consider a totem animal to be kin to a particular clan. In such cases, it is unusual for an individual to have more than one totem animal spirit.

Spirit Seeker

This feature remains unchanged from what is in the 5th Edition Player’s Handbook (PHB)

Totem Spirit

At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object – an amulet or similar adornment – that incorporates fur or feathers, claws, teeth or bones of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit. For example, if you have a bear totem spirit, you might be unusually hairy and thick-skinned, or if your totem is the eagle, your eyes turn bright yellow.

Horse. Like a warhorse charging into battle, anger fuels your steps. While raging, your movement speed is doubled as if you were taking the Dash action.

Aspect of the Beast

At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animals you selected at 3rd level or a different one.

Horse. Stout as a horse, you and your allies have advantage on saving throws against effects that would knock you prone.

Spirit Walker

This feature remains unchanged from what is in the 5th Edition Player’s Handbook

Totemic Attunement

At 14th level, you gain a magical benefit based on a totem animal of your choice. You can choose the same animal you select previously or a different one.

Horse. The spirit of the horse imbues you with the power to trample your enemies underfoot. While raging, if you move at least 20 ft. straight toward a creature and then hit it with a melee attack, as long as the creature is Large or smaller, you can knock it prone. If the charge attack is successful, as a bonus action, you can make one melee attack against the prone creature. 


No comments:

Post a Comment